"Govenment is founded on property
Property is founded on conquestAll power is founded on brain and brawn."
Conquest is founded on power
Kraterocracy is an off-the-compass AuthRight ideology that believes it is the natural right of the strong to subjugate and tyrannize the weak. While Social Darwinism merely calls for the utter extermination of the weak, Kraterocracy calls for their complete subjugation. The only hope for the weak of achieving an even tolerable existence is to ascend the ranks via brute strength or manipulation. As such, Kraterocracy is highly comparable to an incredibly extreme and physical form of Oligarchy.
Kraterocracy believes in a system where the expression 'might makes right' is applied to governance. A kraterocratic government would be ruled by the strongest in society, most commonly through physical violence. However, a system like this could also be ruled by the most manipulative people as well, with people able to seize power through their abilities as a demagogue, rather than as a fighter. Nonetheless, kratocratic systems are often associated with physical force.
Kraterocrats are also often imperialists, ultranationalists, racists, sexists, or whatever else fits well into their “Might makes Right” mantra.
Real examples of similar systems.
Sparta was an ancient Greek polis. As its mythical creator was considered Lycurgus. There was a caste system, divided into three castes: citizens, free people without civil rights, and slaves. Sparta was ruled by two hereditary kings, that were military commanders and warriors. Decisions were made by the council of elders with 30 members, including 2 kings. Boys from 7 years old were subjected to physical and military training that was intended to create strong warriors. Weak and disabled children were abandoned in mountains or thrown from rocks.
Most nomadic cultures focused on strength and combat as religious affairs under Tengri, children were raised as soldiers, horsemen and hunters, born in the saddle, dying in the saddle. When Temujin united the mongols by union or by subjugation (like the Tatars) engaged in conquest of all the steppe, he was proclaimed "Genghis Khan", or universal ruler. Only after his death started the Mongol policy of universal conquest in full, that the world was their domain under Tengri, all rulers of the world were either tributaries or to be wiped off the face of the earth. Despite this, the peak of the Mongol empire was famous for the Pax Mongolica, when it was said a maiden could walk across the entire steppe with a gold plate on her head and come across without getting attacked, robbed or other violence.
The bulk of the Crusader force was composed of ambitious knights and nobles trained in combat and command who had in some way been snubbed for the main inheritance of the family, this served as much as a motivator as the promise of Absolution for fighting against the heathens who held Jerusalem and threatened the Byzantine Empire. Under divine right, Crusaders were expected to fight and conquer formerly Christian lands. A major part of the Crusader armies were monastic orders dedicated entirely to the faith and knightly combat. These orders gained lots of holdings and resources as a result of their military prowess. Despite this, the primary purpouse of these military orders was for the defense and well-being of pilgrims travelling to the holy land, the establishment of hospitals and leper camps for the wellbeing of society and protection of holy sites.
Other imperialist nations
- Main article: Imperialism
The Law of the Jungle is a fictional concept from the book The Jungle Book by Rudyard Kipling. This law would be a code of law in a jungle, which would be especially for packs. The laws of the code are made explicit in the poem "The law for the wolves" which has phrases like: "...For the strength of the pack is the wolf, and the strength of the wolf is the pack..." and "...Remember that the wolf is a hunter - go ahead and get your own food...".
Other definitions state what would be said would be the lack of civilized laws and the strongest being able to do what they want, in which the collins dictionary uses the following example sentence: "The law of the jungle demands: kill or be killed."
Warhammer 40k game is about humanity ruled by an absolute doctrine with other cosmic powers and with its own internal conflicts. For millennia, people have held hegemony organized in a big state officially known as the Imperium of Man. Its capital is Earth, known as Holy Terra, which brings together nearly a million inhabited planets and covers the majority of the galaxy. From the very beginning, it has been led by the immortal Emperor, surrounded by a divine cult, whose will is interpreted by the Archlords of Terra. The human state is a dystopia in which xenophobia and human supremacy over other civilizations are mandated, where progress and new mental movements are harshly dealt with, for the fear of mankind deviating from believing in the Emperor's instructions.
Personality and Behaviour
Kraterocracy combines the "might-makes-right" attitude of Social Darwinism, with the imposing, intimidating, and calculating demeanor of Ingsoc. He will not hesitate to punch, fight, and/or utterly obliterate any and all who stand in his way, but usually refrains from doing so for the sake of polite conversation and political subterfuge.
Could also be depicted as the Emperor of Mankind in 40k using a Text-To-Speech device from Bruva Alfabusa's series "If the Emperor had a text to speech device". The Emperor depicted in that series constantly swears, is eternally dissapointed, in perpetual agony, and frequently raging and ranting.
How to Draw
- Draw a ball,
- Color it in black,
- Draw a dark blue omega symbol (Ω) in the middle of the ball,
- Add a single eye in the center of the omega,
- (Optional) Give the ball a sword or other weapon of choice
You are done!
|Black||#0A0A0A||10, 10, 10|
|Dark Blue||#061A9B||6, 26, 155|
- Nietzscheanism - I think, that you will be proud about me, master.
- Imperialism - Weak nations deserve to be oppressed.
- Social Darwinism - A worthy foe, even if you lack structure.
But Fuck Khorne.
- Combatocracy - Even if we fight, in the end, the strong will rule.
- Stratocracy - Who is stronger than trained soldiers I ask?
- Crusadism, Khanism & Spartanism - Closest things to a real-world counterpart of mine.
- Jingoism & Irredentism - You love wars? I can offer you them.
- Caste System - A very useful structure in order to keep the weak down.
- Fascism - The strawman that your opposition created about you is literally me.
- Ingsoc - You may subjugate the weak, but in their luxury and brainwashing, the Inner Party grows weak as well.
- Avaritionism - Your strong may succeed, but what is the purpose of strength if not to subjugate?
- Hive-Mind Collectivism - You do establish sovereignty, but if every foe is alike, what weak is there to subjugate?
- Autocracy - An autocratic leader would be the strongest in their nation so they are in the right, but many of your followers are deeply depraved hedonists or kakistocrats.
- Kleptocracy - Why must you keep your strength a secret? Make your deception known to the world.
- Oligarchy - If only you were as strong as me, but you're not so I cannot be your friend.
- Nazism - You claim to be the master race and yet you lost?
- National Capitalism - A moderate whose meekness makes him a weak foe.
- Racial Nationalism & Ethnonationalism - You see differences between nations but people inside of your nation are different as well. You don't understand this and treat them equally.
- Capitalism - Yes, there is no unjust hierarchy, but living in luxury makes him a weak foe.
- Reactionary Socialism - A somewhat worthy foe whose weakness is compassion for the poor. How pitiful.
- National Bolshevism - You're very similar to the one above but more aggressive and therefore more worthy.
- State Liberalism - Another somewhat worthy foe that seems to have empathy for certain lower, pitiful classes.
Or better, pretend to be.
- Technocracy - You may support the rule of the mentally strong, but where is your physical strength?
- Machiavellianism - You seem adept at deception and manipulation, but like the above, your lack of physical strength is pitiful.
- Neoconservatism - You seem to focus too much on trivial things such as "diplomacy". At least, you're still a worthy foe.
- Landian Accelerationism - A futuristic foe of formidable might similar to mine, unfortunately, our end goals are not fully in the same path. You want to have capitalistic corporatocratic and potentially hedonistic future, I don't like it. But Smasher and using Hyper-Racism to make more powerful rulers and workers are based.
- Fordism - I mean, you like competition and hierarchies, but I hate your tactics to make people weak. If we met, send me to islands, where most talented foes live.
- Senatorialism - An unworldly foe I have never seen in my entire existence... You are the only true white whale left for me to conquer.
And you are actually stronger than me, but I'm scared to admit it.
- Illuminatism - Why are you so secretive? Real rulers don't fear to reveal themselves to the masses.
- Esoteric Fascism - You could have been a perfect foe for me, it's a shame that your mental quirkiness weakens you into an unworthy helpless degenerate. So out of my way, or you gonna "meet" your imaginary Xeno friends soon!
- Feudalism - Too moderate, but still better than many ideologies.
- Ultranationalism - You should subjugate not only weaker nations but the weak inside of your nation as well.
- State Atheism - A good candidate for a real-world version of Kratos but you need to lose weight. Otherwise, I will just slash that fat off you.
- Hobbessianism - One of my top philosophers of all time but you're still too tame. Still, I'll be your Leviathan.
- Primalism - Law of jungle is good, but rejecting sapience means losing opportunities to become more powerful animal.
- Ochlocracy - Quantity before quality? Not a worthy foe.
- Anarcho-Egoism & Anarcho-Nihilism - No gods? No kings? A life not worth living.
- Communalism - Opposition is essential to assert one's strength.
- Soulism - There is no such thing as an unjust hierarchy.
- Anarcho-Primitivism - Why commit to using such rudimentary weaponry?
- Anarcho-Pacifism - You insist on supporting "peace"? Just pathetic.
- Radical Centrism - And you, instead, search "compromise" with the foe? Even more pathetic.
- Mediocracy & Kakistocracy - Their purpose is to get preyed on by the strong.
- Socialism & Welfarism - All beings ARE NOT CREATED EQUAL. Some are born strong, some with greater beauty, some are born into poverty, and others are born sick and feeble, but in birth and in upbringing, in the sheer scope of ability, every individual is inherently different. That is why people discriminate against one another, which is why there is a struggle, competition, and the unfaltering march of progress, while only the weak are left behind. There is nothing unnatural about inequality, but EQUALITY IS.
- Democratic Socialism & Reformist Marxism - Same as the above, even weaker and spineless. A bunch of worthless degenerates without any redeeming quality or accomplishment to be made. Also, Screw you in particular for making a game that goes against me entirely!
- Posadism - Nuclear weapons are only allowed in cosmic scale matches!
- Illegalism - You will always lose without organization, pathetic scum.
- Anarcho-Communism - You will never amount to anything, at most, you will be a minor inconvenience to any authority and forever a puppet of machiavellians who want to use you against their enemies. You are an eternal pawn and will forever suffer the same fate, over and over and over again.
- Insurrectionary Anarchism - Oh, it's that bratty little anarkiddy again. I will destroy you with a single str-*attack blocked* And just when I thought it was getting boring. Show me what you've got, for I will not hold back!
- Might Makes Right: Only The Strong Survive by Charles Sledge